MASt3R-SLAM: Real-Time Dense SLAM
with 3D Reconstruction Priors
Imperial College London
* Authors contributed equally to this work
Code is planned to be released in February.
Abstract
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D
reconstruction
and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences
despite
making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce
efficient
methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and
second-order global optimisation. With known calibration, a simple modification to the system achieves
state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular
SLAM
system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.
Method
Generic Camera Model: Pointmap to Rays
Efficient Pointmap Matching
Large-Scale Backend Optimisation
Video
BibTex
@article{murai2024_mast3rslam, title={{MASt3R-SLAM}: Real-Time Dense {SLAM} with {3D} Reconstruction Priors}, author={Murai, Riku and Dexheimer, Eric and Davison, Andrew J.}, journal={arXiv preprint}, year={2024}, }